William Faucher
William Faucher
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Is Your PC Good Enough for Unreal Engine 5? #ad
If you've been wondering what kind of PC specs you need for Unreal Engine work, you've come to the right place. This video is sponsored by NVIDIA & SCAN Computers. Checkout SCAN's range of RTX Studio Desktop & Laptops here: bit.ly/4aXgCAR
NVIDIA Studio Official website: www.nvidia.com/en-gb/studio/
Daily Driver PC Specs:
GPU - RTX 4080: geni.us/RTX40801
CPU - Ryzen 9 7950x: geni.us/97950x
RAM - 128gb DDR5: geni.us/furyDDR5
Case - Fractal Design North XL: geni.us/northXL
Get EasyMapper HERE: www.unrealengine.com/marketplace/en-US/profile/William+Faucher
EasyMapper TUTORIAL: ua-cam.com/video/UWrCA-t0v3U/v-deo.html
Get EasyFog HERE: www.unrealengine.com/marketplace/en-US/profile/William+Faucher
Photogrammetry / 3D Scanning Tutorials:
RealityCapture to Unreal Engine 5: ua-cam.com/video/WrCOhes1Zgg/v-deo.html
Texture Reprojection: ua-cam.com/video/k_O6APtT5tI/v-deo.html
Capturing Lofoten in UE5: ua-cam.com/video/ifryjffUJT8/v-deo.html
Cross-Polarization Tutorial: ua-cam.com/video/GJ2gtQ0WxTU/v-deo.html
Lighting Tutorial For Beginners: ua-cam.com/video/fSbBsXbjxPo/v-deo.html
Color Grading in Davinci Resolve: ua-cam.com/video/Bo3BvhGdaUo/v-deo.html
Join my Patreon to get free content and video credits!
www.patreon.com/williamfaucher
---------------
Timestamps:
00:00 - Intro
00:27 - Nvidia Studio/Scan Computers Ad
02:25 - The Specs, GPU
06:21 - CPU
07:55 - What kind of PC do I use?
08:39 - RAM
09:31 - Storage
---------Cameras and Gear Used To Film This Video -------
DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this.
Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Nikon Z6II : geni.us/OPxBG
Nikon 28-75mm f/2.8 : geni.us/d47dj
RØDE NTG-3B Shotgun Microphone: geni.us/JKnnPpS
Aputure MC Pocket LED: geni.us/uVZNl
Godox LEDP 260c LED Panel: geni.us/OgidwX
Godox Parabolic Softbox : geni.us/oHZ2b9
Godox SL-60W Studio Light: geni.us/68wx
Переглядів: 30 890

Відео

Using Physics to Improve your Shots in Unreal Engine 5
Переглядів 232 тис.2 місяці тому
Learn how to use the FREE Physical Layout Plugin in Unreal Engine 5 in order to get realistic results for creating rubble, organic rock formations, pebbles, trash, whatever you like, in just a few clicks. Get EasyMapper HERE: www.unrealengine.com/marketplace/en-US/profile/William Faucher EasyMapper TUTORIAL: ua-cam.com/video/UWrCA-t0v3U/v-deo.html Purchase EasyFog for Unreal Engine 5: www.unrea...
Material Ambient Occlusion in Unreal Engine 5
Переглядів 65 тис.3 місяці тому
While Screen-Space Ambient Occlusion (SSAO) isn't really a thing anymore in UE5, we still have a way to use AO to help compensate for the shortcomings that Lumen has with its lighting and shadows. And, we can bake Ambient Occlusion maps onto models directly in the engine in seconds. Purchase EasyMapper HERE: www.unrealengine.com/marketplace/en-US/profile/William Faucher EasyMapper TUTORIAL: ua-...
I Scanned a WARCRAFT Sculpture for Unreal Engine 5
Переглядів 35 тис.5 місяців тому
Learn how I 3D Scanned a clay sculpture of Gul'Dan from Warcraft, using only a phone, and how I rendered it in Unreal Engine 5 using the Pathtracer. To download RealityScan, visit: www.unrealengine.com/realityscan #epicambassador Purchase EasyMapper for Unreal Engine 5 here: www.unrealengine.com/marketplace/en-US/product/easymapper/ Purchase EasyFog for Unreal Engine 5: www.unrealengine.com/mar...
Introducing EasyMapper for Unreal Engine 5
Переглядів 198 тис.5 місяців тому
EasyMapper is a Master Material setup that supports World-Aligned (Triplanar) texture projection, combined with Nanite tessellation/displacement, and Advanced Vertex Blending, allowing you to blend up to 3 materials in one simple, elegant package, for easy texture blending across assets. Purchase EasyMapper HERE: www.unrealengine.com/marketplace/en-US/profile/William Faucher Console Variables t...
Lighting Interiors in Unreal Engine 5 #ad
Переглядів 139 тис.6 місяців тому
Learn how to tackle interior lighting with ease in Unreal Engine 5, covering all the basics of Direct/Indirect lighting. This scene is running on the ASUS Zenbook Pro 16X OLED laptop. This video is sponsored by NVIDIA & SCAN Computers. Checkout SCAN's range of RTX Studio Desktop & Laptops here: bit.ly/3SekZRu NVIDIA Studio Official website: www.nvidia.com/en-gb/studio/ FREE tutorial scene downl...
Capturing the World’s OLDEST Stave Church in Unreal Engine 5
Переглядів 720 тис.8 місяців тому
Learn how I 3D Scanned Norway’s oldest Stave Church dating back to 1130AD, built shortly after the end of the viking age. Using photogrammetry and RealityCapture, I was able to get a 3D model of the church, and brought it into Unreal Engine 5 to bring it to life, and rendered it out for colorgrading in Davinci Resolve. Get EasyFog here: www.unrealengine.com/marketplace/en-US/product/easyfog To ...
Double Your Framerate in UE5 for FREE, Sort Of. - Nvidia DLSS 3.0
Переглядів 85 тис.10 місяців тому
Nvidia’s new DLSS 3.0 has arrived for Unreal Engine 5. It promises faster framerates, and improved performance. But how can it do that, how can you install it? And is it worth getting a 40-series GPU for? Get my FREE Rendering Guide here: williamfaucher.gumroad.com/l/WilliamsUE5RenderGuide Purchase EasyFog on the Epic Marketplace: www.unrealengine.com/marketplace/en-US/product/easyfog Download ...
Mixing Practical and Digital Art in Unreal Engine 5
Переглядів 125 тис.Рік тому
This workflow video covers my first ever UA-cam collaboration, with Nerdforge, Andyax, and VP Nordic. I got to 3D Scan the gorgeous castle miniature (bigature) that Martina at Nerdforge made, by hand. Then, brought it into Unreal Engine 5, and rendered out a sequence of shots for this Virtual Production Project. Watch Andyax/VJUS's video about the shoot! ua-cam.com/video/MwyUjTM3T94/v-deo.html ...
Creating an Arctic Environment in Unreal Engine 5
Переглядів 175 тис.Рік тому
In this video I go through the process of not only creating an arctic environment, but also how I 3D scanned something made entirely of glass. I show you my process for photogrammetry, texturing, and creating an entire environment in under an hour. #epicambassador To download RealityCapture, visit: www.capturingreality.com Get the water material for FREE: williamfaucher.gumroad.com/l/ndfyj Purc...
How I Made This Shot in Unreal Engine 5
Переглядів 537 тис.Рік тому
In this video, I showcase my workflow for creating three cinematic shots. From photogrammetry / 3D Scanning my old, reliable axe, texturing it, and bringing it into Unreal Engine 5 to create a believable forest environment. I will show you my worldbuilding process, lighting, rendering, and color grading in Davinci Resolve. #epicambassador To download RealityCapture, visit: www.capturingreality....
Introducing EasyFog for Unreal Engine 5
Переглядів 303 тис.Рік тому
EasyFog is an elegant tool for easily adding fog, clouds, and mood to really polish up any environment in Unreal Engine 5. EasyFog makes it simple to art direct and really get the look you want in your levels. Purchase EasyFog here! Now available on the Epic Marketplace: Epic Marketplace: www.unrealengine.com/marketplace/en-US/product/easyfog Patreon Supporters get EasyFog for FREE! Join here! ...
Texture Reprojection in RealityCapture! [Rendered in UE5]
Переглядів 30 тис.Рік тому
This video is all about Texture Reprojection in RealityCapture. The ability to transfer albedo, normals, and displacement from a high-res scan, onto a newer, cleaner mesh, with clean topology and UV's is a whole lot easier than you might think. From there, the axe that was scanned for this project was rendered in Unreal Engine 5. If you want to see a video about how I made that scene, do let me...
Capturing Lofoten in Unreal Engine 5
Переглядів 1,9 млнРік тому
This video is all about how I created a small, Lofoten-Inspired environment in Unreal Engine 5. This video isn't a step-by-step tutorial like most of my other videos, but rather a workflow and process video. You'll learn how I created everything you see in the intro, from the ocean, the mountains, and how I scanned an old arctic cabin, with the help of RealityCapture. If you want to support the...
FREE Ways to Improve your 3D Scans!
Переглядів 24 тис.Рік тому
In this tutorial we'll be covering a bunch of free things you can do to improve the quality of your photogrammetry. 3D scanning isn't easy, and sometimes you might get discouraged at why things don't turn out well! That is where this video comes in handy. GET 50% off your purchase of 3500 PPI credits for RealityCapture using "WILLIAM50" as your discount code! For more information on RealityCapt...
The Key to Cleaner 3D Scans: Cross-Polarization
Переглядів 72 тис.Рік тому
The Key to Cleaner 3D Scans: Cross-Polarization
Lighting in Unreal Engine 5 for Beginners
Переглядів 1 млнРік тому
Lighting in Unreal Engine 5 for Beginners
How to 3D Scan All Sides of Objects - RealityCapture
Переглядів 81 тис.Рік тому
How to 3D Scan All Sides of Objects - RealityCapture
Intro to UnrealReader - Nuke 13.2
Переглядів 71 тис.2 роки тому
Intro to UnrealReader - Nuke 13.2
Fixing the Ugly Shadow Issues in Unreal Engine 5
Переглядів 200 тис.2 роки тому
Fixing the Ugly Shadow Issues in Unreal Engine 5
Fixing Common UE5 Issues! Changes in 5.0
Переглядів 169 тис.2 роки тому
Fixing Common UE5 Issues! Changes in 5.0
What Does the Community Think of Unreal Engine 5?
Переглядів 60 тис.2 роки тому
What Does the Community Think of Unreal Engine 5?
Unreal to Davinci Resolve Workflow - ACES & sRGB
Переглядів 267 тис.2 роки тому
Unreal to Davinci Resolve Workflow - ACES & sRGB
Lighting a NIGHT-TIME exterior in Unreal
Переглядів 507 тис.2 роки тому
Lighting a NIGHT-TIME exterior in Unreal
One small change to LEVEL UP your 3D Art.
Переглядів 42 тис.2 роки тому
One small change to LEVEL UP your 3D Art.
RealityCapture to UE5 - Workflow Tutorial
Переглядів 377 тис.2 роки тому
RealityCapture to UE5 - Workflow Tutorial
Lumen Explained - IMPORTANT Tips for UE5
Переглядів 238 тис.2 роки тому
Lumen Explained - IMPORTANT Tips for UE5
Troubleshooting FOLIAGE issues in Unreal Engine
Переглядів 192 тис.2 роки тому
Troubleshooting FOLIAGE issues in Unreal Engine
SMALLER Unreal Engine Installs! Recover 20+ GB
Переглядів 61 тис.2 роки тому
SMALLER Unreal Engine Installs! Recover 20 GB
How To Improve Your Lighting w/ RTXGI
Переглядів 101 тис.2 роки тому
How To Improve Your Lighting w/ RTXGI

КОМЕНТАРІ

  • @Rami-mc1oe
    @Rami-mc1oe Годину тому

    Can you tell me where I can get support from you? I buy your product but have problem with displacement. In your video you told how repair, but this is dosnt work. And I saw Im not alone. Do you have discort? My problem is that the corners are not complete and if I fix them I will lose the displacement your repair advice doesn't work Can I rotate a world aligned texture in EasyMapper?

    • @WilliamFaucher
      @WilliamFaucher Годину тому

      Hi, you cannot rotate at the moment as that breaks the normal maps. As for displacement, you need to ensure you don't have UV seams where you dont want a split. UV seams can pose issues with displacement. This isn't an EasyMapper limitation, this is a fundamental thing that happens with Displacement in Unreal as a whole.

  • @prashanthc.m7147
    @prashanthc.m7147 2 години тому

    Hi just purchased EasyMapper, i followed the tutorial above but i am not able to paint other two material, when i paint it only paints one channel other two channel is not working how to solve this problem please help thank you!.

    • @WilliamFaucher
      @WilliamFaucher 2 години тому

      Hi! If you're running into issues, I recommend opening up the demo level and reverse-engineer how things are working there. Everything is functional in the demo/showcase levels provided. Use the spheres there to test, and observe how those materials were set up.

    • @prashanthc.m7147
      @prashanthc.m7147 Годину тому

      @@WilliamFaucher yes i tried it, there also when i try to paint i only got one material, i will run few more trials with different mesh and materials. thanks for the support!! 😊👍

    • @WilliamFaucher
      @WilliamFaucher Годину тому

      @@prashanthc.m7147 If that issue still applies on the provided spheres in the showcase level, then it indicates that your are not painting vertices correctly. Either your brush settings are incorrect, or you are painting on the wrong channels

  • @andaron
    @andaron День тому

    one and proper video to fix the issue, thanks you

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 День тому

    Hi! I followed your tutorial exactly, but the UDIM workflow dosent work in UE 5.4.1 .. I haven't tried in 5.3.2 but I will tomorrow

    • @WilliamFaucher
      @WilliamFaucher 13 годин тому

      Make sure the name of your files is correct. For udim, naming convention is critical

    • @astralstormgamestudios1259
      @astralstormgamestudios1259 9 годин тому

      ​​@@WilliamFaucher yeah the output is fine nameofthelayer.1001 nameofnormallayer.1001 and same up to how many I have, the normal same thing.. What engine version did you use? And I have you tried this on the latest ones? Since from 5.1 > things didn't really work anymore.

    • @astralstormgamestudios1259
      @astralstormgamestudios1259 8 годин тому

      Seems like nanite breaks it now .

  • @qaxt8231
    @qaxt8231 День тому

    great value, great video!

  • @user-xe1ix8hn1r
    @user-xe1ix8hn1r День тому

    I purchased Easy Mapper is very useful,thanks for your technology share😃

  • @noir_deco
    @noir_deco День тому

    @WilliamFaucher im getting black spots all over my objects when my directional light or point lights hit the material surface... not sure what i missed..

    • @noir_deco
      @noir_deco День тому

      its the B & C materials that turns black. A material looks fine. im using 5.4

    • @WilliamFaucher
      @WilliamFaucher День тому

      Could it be your displacement settings are too strong? How does it look with default values

  • @daviddavies6293
    @daviddavies6293 День тому

    Hi everyone, I have a problem that i have been battling with for some weeks now, after working on a world in unreal 5.3 it works fine in the viewport but whenever i render with MRQ, I get this weird changes in the foliage shadows which does not show in the viewport. What can i do? I am running out of time for deadline on the project. I have never encountered this problem before and it is really getting me frustrated. I have tried all possible ways. I will appreciate your swift response.

  • @phantomabid
    @phantomabid 2 дні тому

    Dust on the laptop is killing me right now!!

  • @xinkangshen7169
    @xinkangshen7169 2 дні тому

    What I want to know more is what motherboard X670 are you using? Because you are using 128G D5, can it run to 4800 frequency? Will it be more stable if I use 128G D4?

    • @WilliamFaucher
      @WilliamFaucher 2 дні тому

      Asus ProArt Creator motherboard. Runs ddr5 just fine

  • @julief4153
    @julief4153 3 дні тому

    hey William, you're a fab presenter! Best tutorial for an Unreal Marketplace item EVER, plus great fog too, many thanks 🤗

  • @-LeoBeall
    @-LeoBeall 3 дні тому

    thanks i hate it and love it

  • @connorb9097
    @connorb9097 4 дні тому

    I’m a simple guy. I see a Bill Faucher video. I click. I like. We need more yous haha

  • @AnnkurKumar
    @AnnkurKumar 4 дні тому

    4:04, so you are suggesting any rtx 3060 is a better bet( in terms of price & performance) vs any 4060? Correct me, if wrong. I am putting up a query as I am planning and building up funds to get a pc configuration for video editing, color grading, compositing, vfx, 3d simulation and 3d rendering for arch viz. That's my requirement, I need a pc for.

    • @WilliamFaucher
      @WilliamFaucher 4 дні тому

      Yes, I'd take a 3060 12gb over 8gb 4060. The 4060 is a faster card but the limited vram won't be great.

  • @edwardhoare7617
    @edwardhoare7617 4 дні тому

    Purchased. Thanks a bunch!

  • @sanjimanga8923
    @sanjimanga8923 4 дні тому

    I've been wanting to get into heavy computer graphics for years and I spend $2,300 on my PC. Ryzen 9 5900x. 4070 ti OC not sure on the vram, 64 gb RAM, and 2tb of storage (will be getting 8TB of external storage soon for projects! Highly recommend putting the money into the setup

  • @CatchingDreams
    @CatchingDreams 4 дні тому

    great plugin i've just buy it hope u keep working on it great job

    • @WilliamFaucher
      @WilliamFaucher 4 дні тому

      I'm still working on it ;)

    • @CatchingDreams
      @CatchingDreams 2 дні тому

      @@WilliamFaucher i realy need your help i tried some materials from megascan and still get red box can't add any what do you mean by the correct Master Material and if u can make a tutorial about it it will be great

    • @WilliamFaucher
      @WilliamFaucher 2 дні тому

      @@CatchingDreams there are two master materials, one VT and one non VT. If youre using virtual textures, use the VT one

    • @CatchingDreams
      @CatchingDreams 2 дні тому

      @@WilliamFaucher thanks for the fast replay the problem is that I'm not sure what am I using VT or not how can I know that sorry if I bother

    • @WilliamFaucher
      @WilliamFaucher 2 дні тому

      @@CatchingDreams does your texture say VT in the bottom corner

  • @Druneg
    @Druneg 4 дні тому

    Hey William! Thanks for the EasyMapper, it's good and convenient! I think adding also an option for Emissive map would be nice improvement to it.

  • @YCDesigns
    @YCDesigns 4 дні тому

    Make a tutorial for this first environment

  • @lord-fishv7355
    @lord-fishv7355 5 днів тому

    My setup has a R5 5600 with 16GB of RAM and my GPU is a RX 7900XTX underclocked to 2000MHz and i get around 50FPS in the viewport at cinamatic settings but stick to epic as i get 30+ FPS for a small impact to image quality, and also because the viewport is not what you should be tring to look good but the renders. the reason i have it underclocked is because my room gets to hot.

  • @marasierrapalomino1301
    @marasierrapalomino1301 5 днів тому

    Hey! I came across this video and on the limitations I wanted to ask you, is VAT something that would work with path tracer on 5.3 at the moment? I am trying to use it with a simulation from Houdini and I run accross problems with the lights when using path tracing on VAT (the faces on the geo are not correctly lit, they appear black, even if the shadows against other objects look good) Thanks!

  • @dennishorstmann
    @dennishorstmann 5 днів тому

    Hi William, First of all: Easy Mapper is a really useful and super handy plugin. Currently, I'm having the problem that I need to rotate a world aligned texture by 90 degrees. Can you tell me how to do that?

    • @WilliamFaucher
      @WilliamFaucher 4 дні тому

      There's no support for rotation at this time, because it breaks the normal map projection in many angles unfortunately

  • @EarlyMorrow3D
    @EarlyMorrow3D 5 днів тому

    Thank you so so much for this William! Sharing your knowledge really helps us a lot with our journey! I am now finally adding post processing out of Unreal in my workflow, and I can say that I've been missing out on so much! I shouldn't have prolonged learning this. I thought it was enough to post process in Unreal, but post processing in DaVinci Resolve is so much more powerful and efficient!

  • @bobo9159
    @bobo9159 5 днів тому

    Really impressive, can you also make tutorial how you made the spline road

  • @Boschie143
    @Boschie143 5 днів тому

    holy shit William 🤣 13:41 🤣 I lolled so hard haha

  • @Bluuuee
    @Bluuuee 5 днів тому

    As of now is there no way to rotate the textures?

  • @SSSANTTIAGO
    @SSSANTTIAGO 5 днів тому

    Спасибо тебе, Вильям

  • @here9194
    @here9194 5 днів тому

    I have question for 3000 dollar budget what do you think best for me desktop

  • @JonJagsNee
    @JonJagsNee 5 днів тому

    now we just gotta convince the rest of the industry that more pixels isn't always better :D Thanks again as always for great knowledge bombs.

    • @WilliamFaucher
      @WilliamFaucher 5 днів тому

      I think we've largely come to a point of diminishing returns when it comes to resolution. 8k tv's do exist but there is just no content being made for that, 4k is the sweetspot when it comes to films and streaming, and even then a lot of people cant tell a difference between HD and 4k when sitting far back enough anyway

  • @narutosaske6535
    @narutosaske6535 5 днів тому

    so helpful, really i'm glad to u william

  • @JuliusOpressor
    @JuliusOpressor 6 днів тому

    And GPUs AMD not is good? Rx7900 tx 20 gbs vram

    • @WilliamFaucher
      @WilliamFaucher 6 днів тому

      I'm not saying they aren't good, but for 3D usage, they have never once been considered at any studio I've ever worked at because AMD GPU's have always been plagued with a variety off random issues, driver or otherwise. I'm sure they work fine for a lot of people, but I haven't used them in 15 years for this reason.

  • @macada3163
    @macada3163 6 днів тому

    I dont know man, It made all the stones in my scene go comepletely black... if anyone has solution let me know

    • @WilliamFaucher
      @WilliamFaucher 6 днів тому

      The stones in your level? Are you commenting on the correct video?

    • @macada3163
      @macada3163 5 днів тому

      @@WilliamFaucher Yes William, thank you for replying. Apologies for the unclear message - I respect you tremendously and you have helped me a lot in the Unreal journey! - back to the Issue: All the foliage in my scene becomes nearly completely black after applying the fix you suggested for Ambient occlusion, completely not sure why. I am using one of mossy boulders from Quixel. Everything else in the scene seems ok, just the foliage becomes broken. What helped me with ambient occlusion was setting these two commands: r.lumen.DiffuseIndirect.SSAO 1 r.lumen.ScreenprobeGather.ShortRangeAO 0 after these I was able to control ambient occlusion from the post process v. Let me know if you know what might be case with these stones!

  • @DaddyVader87
    @DaddyVader87 6 днів тому

    I've bought this when it was full price. and still can't get it to work man It keeps making my files virtual textures than makes it so I can't change anything on the material..I definitely need some help unfortunately it's been useless for me so far.

    • @WilliamFaucher
      @WilliamFaucher 6 днів тому

      You dont need virtual textures if you use the appropriate non VT master material ☺️

  • @samorwhatever4485
    @samorwhatever4485 6 днів тому

    Great video you earned a sub 👍

  • @hotcher2
    @hotcher2 6 днів тому

    Hey William, just purchased this product today and after following this guide I was able to do some pretty cool stuff in Unreal 5.4.1. The puddles took a bit to figure out but once I did they are really cool. I have been debating whether or not I need to purchase Substance Painter and with this tool I really don't think I need to for what I'm trying to accomplish. Although I enjoy learning, I really just want to focus on creating new content and not have to dive into all the complexities of material creation. Your product makes that possible. Thank you for offering at such an affordable price. I'm sure it took many hours to create (and more to support) and so it's a real gift to the community!

  • @dougiejones628
    @dougiejones628 6 днів тому

    Awesome tool but the biggest downer for me is the ARD input. Coming from Cinema 4D and Maya, none of my megascans textures or asset textures have ARD maps. I've never heard of them before and even when I google search them there is very little info. Is there a way to easily separate them into their own respective inputs to place my maps individually?

    • @WilliamFaucher
      @WilliamFaucher 6 днів тому

      You can! There was an update a few months ago, you can add non ARD maps ;) the regular way

    • @WilliamFaucher
      @WilliamFaucher 6 днів тому

      And for what it's worth, ARD isn't a file format or a type of map. It's just a texture with a 3 individual greyscale maps packed into separate channels for better memory efficiency. You can make your own in photoshop easily. Almost all megascans surfaces use this approach. But like I said, you don't need ARD specifically, I added a new toggle in EasyMapper in order to allow regular greyscale maps, the like you are used to.

  • @GavinHLive
    @GavinHLive 6 днів тому

    I kept falling through my landscape after using this, what do I do

  • @r3dm4il
    @r3dm4il 6 днів тому

    i thought i went overkill with16tb HDDim now down to 1Tb ,the amount of storage should def. be considered.

  • @Archsumer
    @Archsumer 6 днів тому

    I want to thank you for creating such an understandable tutorial to help newbies like us. Much respect.

  • @davidechicco7542
    @davidechicco7542 6 днів тому

    This stuff is just spectacular!

  • @christiandebney1989
    @christiandebney1989 7 днів тому

    does displacement work with pathtracing in 5.4?

    • @WilliamFaucher
      @WilliamFaucher 7 днів тому

      No, pathtracing does not work with Nanite. Displacement uses nanite tessellation, therefore, no pathtracer support. This is shown in the video here ☺️

    • @christiandebney1989
      @christiandebney1989 7 днів тому

      Yeah sorry just saw that. It’s a shame it doesn’t

    • @WilliamFaucher
      @WilliamFaucher 7 днів тому

      @@christiandebney1989 Its simply because nanite isnt “real” geometry, its all virtualized. Pathtracing needs real geo.

    • @christiandebney1989
      @christiandebney1989 6 днів тому

      @@WilliamFaucher ah right! I never knew that that!

  • @timandafish
    @timandafish 7 днів тому

    I do alot of work with in0game capture footage. Should I be capturing my footage in game with motion blur turned on, or should I capture dry and add motion blur in post? thanks, I'm still learning and trying to find the best ways to make this footage look as cinematic as possible, in my editing software.

    • @WilliamFaucher
      @WilliamFaucher 7 днів тому

      If it's truly in-game capture you're after, then I'd keep motion blur on. Adding it in post is unlikely to look very good unless you are also rendering motion vectors. And if you're doing that, you might as well just render everything properly anyway, in which case it is no longer in-game capture, it's just pre-rendered.

  • @abregadoatseri4974
    @abregadoatseri4974 7 днів тому

    Bro how do you make your renders look so realistic, I'm skreching my head, i cant make it look realistic when i create my own landscpes, daylight, why??

    • @WilliamFaucher
      @WilliamFaucher 6 днів тому

      Haha I don't think there is any specific button or setting, it's all a combination of lots of things, lighting, composition, light, shadows, color grading, each aspect contributes to the final result in small but meaningful ways

  • @bellator3762
    @bellator3762 7 днів тому

    This video is still saving lives! RESPECT

  • @RomanD746
    @RomanD746 7 днів тому

    It does NOT work in UE 5. Clouds are not rendered after placing cloud blueprints. Please remove "Works in UE5" from the title

    • @WilliamFaucher
      @WilliamFaucher 7 днів тому

      Bear in mind this video is 3 years old, and does work in 5.0-5.1, I havent tested it in 5.4 but some things change over time unfortunately

    • @SBBBurney
      @SBBBurney 5 днів тому

      @@WilliamFaucher Worked for me on 5.4.1..

  • @jorricktv9550
    @jorricktv9550 7 днів тому

    ngl ... you are the best unreal youtuber out there... in every video you explain how to do your stuff from start to finish. Please keep up this nice work.

  • @lostignifer
    @lostignifer 7 днів тому

    3year old tutorial but still one of the best. got me out of the creative block I'm having at this stage for one of the project I have been working for the architectural VR visualization instantaneously. amazing

  • @SchnitzelMickey
    @SchnitzelMickey 8 днів тому

    Hey I have been using this add on for a while and it always worked great. Tried it in 5.4 today and some things seem to be broken, the geometry fading distance doesnt work (it just reduces the opacity at very very high values but stays flat throughout) and the fog card disappears unless you are very close to it. Any tips on how to solve this?

    • @WilliamFaucher
      @WilliamFaucher 7 днів тому

      oh thanks for the heads up, I'll look into this!

    • @WilliamFaucher
      @WilliamFaucher 7 днів тому

      Hi there, just tested it in 5.4, and everything seems to work as intended, not quite sure what is up with your scene, but try working with the provided demo level to see if you can replicate your issue.

  • @narutosaske6535
    @narutosaske6535 8 днів тому

    well, this is truly helpful and lovely much appreciation William

  • @mrKYLieRIck
    @mrKYLieRIck 8 днів тому

    i know you mentioned that CPU and GPU work separately but i was wondering if you can use memory ram when you're running out of vram just like in blender you can say to render on both CPU and GPU

    • @WilliamFaucher
      @WilliamFaucher 8 днів тому

      Sort of, up to a point. It's extraordinarily slow